Each area is a maze-like hub of shortcuts and secrets, usually with a boss either at the far end or the centre, the destruction of which will yield powerful gear or upgrades and push you on through the story. You’ll navigate the world from Mistle to Mistle, the word “Mistle” here representing the bonfires or lanterns you’re by now used to. Developed and published by Bandai Namco who published FromSoftware’s seminal Demons Souls and the Dark Souls Trilogy (and who are handling the upcoming Elden Ring as well), it sticks fairly close to the formula devised by From in terms of minute to minute gameplay, but changes up an awful lot of the periphery. You’ll see.Įssentially, Code Vein is a Soulslike. Great big swords and great big… other things. Suffice to say, you’re a Revenant who seems oddly immune to the miasma, and thus become the lynchpin of a splinter group of the military determined to bring balance and order to Vein by destroying the Red Mist and freeing both humans and Revanants from their thraldom.Īnd there are big swords in it. Think that’s a lot to take in? Try playing Code Vein and piecing it all together from massive cutscenes, playable memories, and flavour text. The defeat of the Red Queen by an elite unit known as The Queenslayers resulted in an impenetrable dome called the Red Mist dropping over an area now known as Vein, which is flooded by a miasma that brings on the Frenzy. The upshot of this is that any Revenant who goes too long without blood will Frenzy, losing their humanity and becoming a soulless Lost. To combat her, the parasite was attached to the recently deceased and held in a kind of permanent stasis through the application of human blood, bringing them back to life as Revenants but preventing the parasite from taking over fully. While experimenting on the parasite by attaching it to a young girl and basically poking it with different elements and chemicals, the scientists of this world created the Red Queen, an immensely powerful vampiric creature who destroyed or enslaved humanity. The vampires in Code Vein fall into the latter category, for the most part, as it takes place on a world that might be a futuristic Earth though no one ever really says it, where a deadly parasite laid waste to the population and transformed them into mindless blood-drinkers called The Lost. I mean good guys as in, the ones fighting to preserve humanity instead of just their own pseudo-race of undead bloodsuckers. And I don’t just mean the good guys because werewolves or other vampires are the bad guys. It’s not often you see vampires presented as the good guys though. The less said about Kate Beckinsale in that PVC catsuit the better, to be honest. Whether you’re talking about Gary Oldman chewing the scenery as Dracula, Wesley Snipes educating fools about the futility of ice-skating uphill, or Brad Pitt growing long hair and going all emo on Christian Slater: vampires are one of those timeless villains that everyone has a bit of a soft spot for. Doing battle against enemies mainly feels fast and fluid.Vampires are cool. Combat works similarly as well and you can equip two weapons at a time while also having items you can quickly use. You'll also fight waves of difficult enemies along the way. Like those games, Code Vein has you exploring worlds without having a mark on the map telling you where to go. Additionally, the game features some awesome songs that make intense battles even more enjoyable.Īs mentioned, Code Vein plays similarly to FromSoftware's Dark Souls and Bloodborne titles. All of this is presented in an anime art style that's looks nice and provides some personality to such a bleak world. Some parts of Code Vein are as melodramatic as an anime, which isn't necessarily all bad if you're into those kinds of stories. The characters you meet can be two dimensional and their backstories can be uninteresting at times. While the game's premise is cool, the story doesn't break any new ground and provide anything memorable. " Code Vein fails to shake that Soulslike formula up and offer something fresh for fans of this genre."
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