Shotguns also experience this trope with their pellets traveling in a random spread when fired.This was switched off in the Gun Mettle Update. This can be turned off by typing "tf_damage_disablespread 1" into the Developer's Console (only applied to your own server). Randomized Damage Attack: The game has this applied to most weapons by default (10% more or less), with the exception of Critical Hits, which always do the same amount of damage, and mediguns, which heal at a fixed rate.Hats, in particular, appear very rarely, and with the wide variety of them, it's highly unlikely you'll get what you want. Random Drop: The current method of gaining unlockable weaponry, hats, and crates.Raising the Steaks: Some of the undead pet cosmetics, such as Demoman's Polly Putrid or the Soldier's Lieutenant Bites the Dust.War Paint and weapon skins add another dimension to this by letting your weapon also be a garish color. Some Scout players even go out of their way to paint their items the most garish color imaginable (usually lime green or bubblegum pink) as a way to be more distracting (given the more muted colors of most maps, these colors stand out like a sore thumb) and for bragging rights ("I'm so good, I can have gear and nobody can touch me!"). Rainbow Pimp Gear: Since set bonuses have since been changed to have purely cosmetic effects, even a non-joke loadout can be pretty much anything that a class can wear, and can be painted any color manageable.The final stages of Cactus Canyon and Banana Bay involve pushing the bomb into the path of a full-sized train and waiting for it to run the bomb over. Railroad Tracks of Doom: The trains in Well, Freight, District, Snowplow, and Frontier. Sometimes, railing-killed ragdolls can get.
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